Importing the voxel data and rendering it like this is useful if you wanna do stuff like blow up the voxels or change their colors dynamically or generally manipulate the model on a per voxel basis. obj/.fbx is probably the right route for you to be doing, because it might very well be overkill to import all the voxel data and render it like this. Graphics.DrawMeshInstanced or (even faster) Graphics.DrawMeshInstancedIndirect or (EVEN FASTER!)Īll in all, exporting the. Click Create Prefab to get a ready-to-use prefab from the selecting file. ![]() If you do go the importing-voxel-data route, you'll get far superior performance by using something other than the Mesh Renderer to draw the cubes. Ive looked at some tutorials but they all use an older version of Magicavoxel (Im on 0.99.6), and the bake option from the export dropdown seems to have been removed. To render that data you'll need to draw a cube at each voxel location using the right color. Its also worth noting that the model is set up as a night scene so about 99 of the lighting comes from emissive materials in Magicavoxel. vox file and basically give you an array of all the voxels and colors in that file. Exporting your model from magica voxel Importing into GameMaker Drawing the Model Rotating the Camera (Coming in part 2) Feel free to skip to whatever section you like. There are two main steps that we will go over to get your voxel models into Unity. ![]() Pair it up with the Unity game engine and anyone can make their first video game. That collapsible menu allows to export the project into 7 different file format (VOX excluded): Wavefront OBJ PLY MC XRAW (sometimes used in Unity) SLAB QB (used in Qubicle) ISO for 'Isometric pixel sprite' a PNG game sprite 2D for '2D sprite' a PNG game sprite The export path can be changed in the configuration file config. I've used a previous version of Magicka (pre-animation) along with pretty much the same import code to import voxel data into Unity, so I'm pretty sure this will work. Over the years MagicaVoxel has become a great choice for game developers because of its various export options. I haven't tried this updated version but the forum post says you can use this code to import the animations.
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